

Kindergarten Common Core Math - Volume 3
SKU:
LP000916
ISBN: 9781509464760
Grade Level: Kindergarten, 1st Grade, 2nd Grade
Genre: Math
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- $169.99
- $169.99
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Warning: Choking Hazard
Small parts. Not for children under 3 years..
Title: Kindergarten Common Core Math - Volume 3
Subtitle: Kindergarten - Lessons 21-30
Release Date: 11/01/17
Type: Launchpad Pack
Type: Subject-Based
Audience: Kindergarten, 1st Grade, 2nd Grade
Launchpad Description: Kids will continue to improve their subtraction and build a foundational knowledge of place values using these proven touch manipulatives. Spoken instructions and audio-visual feedback gently guide children's learning as they make their way through these interactive games, lessons, and animations.
- Subtract numbers up to 9
- Count numbers up to 20
- Learn about tens and ones place values and about coins
- Tell time by the hour
This Launchpad contains the following apps:
Kindergarten Lesson 21 - 2 Less to 9 (App)
Continue learning subtraction by removing 2 from a given number. Kids use watermelons, rolls, burgers as manupulatives to practice the concept of taking away. Matching 10-frames with their subtraction sentence and sequencing equations on a number line are games used to represent subtraction problems.
Kindergarten Lesson 22 - Sub to 9 (a) (App)
Increase fluency in subtraction operations by subtracting by 3, 4, or 5. Kids place houses on the base-10 street to find differences under 9. The street and the 10-frame pegs allow students to subtract combinations of numbers under 10.
Kindergarten Lesson 23 - Sub to 9 (b) (App)
Elevate subtraction skills by subtracting by 6, 7, or 8. Kids use food items and math cubes to demonstrate subtraction sentences. These exercises provide kids with ample experiences to break apart sets of objects and see the relationships between numbers.
Kindergarten Lesson 24 - Numbers 10 to 13 (App)
Identify and count numbers between 10 to 13. Kids throw soccer balls into a net, pop bubbles over the witch's brew, and plant flowers on a flower row. These exercises reinforce the counting sequence and aids in number identification.
Kindergarten Lesson 25 - Numbers 14 to 17 (App)
Count numbers between 14-17. Kids count beach toys into a bag, pop bubbles underwater, and, sequence numbers in reverse order on a train themed game. These exercises build a solid foundation in counting and cardinality.
Kindergarten Lesson 26 - Numbers 18 to 20 (App)
Learn to count to 20. Kids throw soccer balls to understand discrete quantities, pop bubbles in a bubble bath, and navigate number mazes. Kids will learn to match numerals with the quantities they represent.
Kindergarten Lesson 27 - Make 10 (App)
Find the number that makes 10 when added to the given number. Kids decorate cupcakes, play with monster party hats, and fill ice cream cones to get to 10. Kids build fluency in working with the number relationships that total 10, thus, laying the foundation for base-10 operations.
Kindergarten Lesson 28 - Tens & Ones (App)
Learn base-10 place values by using tens and ones to represent numbers up to 20. Kids construct representation of numbers using base-10 cubes and houses. Kids add on from 10 and use mental math to reach a new number.
Kindergarten Lesson 29 - Money (App)
Play a shopping game to buy toys using coins in 1 and 10 denomination to pay for various items. This lesson shows a practical use of numbers that also works with ones and tens to apply the understanding of place value.
Kindergarten Lesson 30 - Time (App)
Learn about time by sequencing events and showing hours on a clock. Kids first learn to sequence 3 events to show what happens first, next, and last. Then, they move the hour hand on analog clocks to the indicated time and see how time is represented on a digital clock.
Subtitle: Kindergarten - Lessons 21-30
Release Date: 11/01/17
Type: Launchpad Pack
Type: Subject-Based
Audience: Kindergarten, 1st Grade, 2nd Grade
Launchpad Description: Kids will continue to improve their subtraction and build a foundational knowledge of place values using these proven touch manipulatives. Spoken instructions and audio-visual feedback gently guide children's learning as they make their way through these interactive games, lessons, and animations.
- Subtract numbers up to 9
- Count numbers up to 20
- Learn about tens and ones place values and about coins
- Tell time by the hour
This Launchpad contains the following apps:
Kindergarten Lesson 21 - 2 Less to 9 (App)
Continue learning subtraction by removing 2 from a given number. Kids use watermelons, rolls, burgers as manupulatives to practice the concept of taking away. Matching 10-frames with their subtraction sentence and sequencing equations on a number line are games used to represent subtraction problems.
Kindergarten Lesson 22 - Sub to 9 (a) (App)
Increase fluency in subtraction operations by subtracting by 3, 4, or 5. Kids place houses on the base-10 street to find differences under 9. The street and the 10-frame pegs allow students to subtract combinations of numbers under 10.
Kindergarten Lesson 23 - Sub to 9 (b) (App)
Elevate subtraction skills by subtracting by 6, 7, or 8. Kids use food items and math cubes to demonstrate subtraction sentences. These exercises provide kids with ample experiences to break apart sets of objects and see the relationships between numbers.
Kindergarten Lesson 24 - Numbers 10 to 13 (App)
Identify and count numbers between 10 to 13. Kids throw soccer balls into a net, pop bubbles over the witch's brew, and plant flowers on a flower row. These exercises reinforce the counting sequence and aids in number identification.
Kindergarten Lesson 25 - Numbers 14 to 17 (App)
Count numbers between 14-17. Kids count beach toys into a bag, pop bubbles underwater, and, sequence numbers in reverse order on a train themed game. These exercises build a solid foundation in counting and cardinality.
Kindergarten Lesson 26 - Numbers 18 to 20 (App)
Learn to count to 20. Kids throw soccer balls to understand discrete quantities, pop bubbles in a bubble bath, and navigate number mazes. Kids will learn to match numerals with the quantities they represent.
Kindergarten Lesson 27 - Make 10 (App)
Find the number that makes 10 when added to the given number. Kids decorate cupcakes, play with monster party hats, and fill ice cream cones to get to 10. Kids build fluency in working with the number relationships that total 10, thus, laying the foundation for base-10 operations.
Kindergarten Lesson 28 - Tens & Ones (App)
Learn base-10 place values by using tens and ones to represent numbers up to 20. Kids construct representation of numbers using base-10 cubes and houses. Kids add on from 10 and use mental math to reach a new number.
Kindergarten Lesson 29 - Money (App)
Play a shopping game to buy toys using coins in 1 and 10 denomination to pay for various items. This lesson shows a practical use of numbers that also works with ones and tens to apply the understanding of place value.
Kindergarten Lesson 30 - Time (App)
Learn about time by sequencing events and showing hours on a clock. Kids first learn to sequence 3 events to show what happens first, next, and last. Then, they move the hour hand on analog clocks to the indicated time and see how time is represented on a digital clock.
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